using Godot;
using KludgeBox;

namespace VectorSurvivors;

public partial class GameStorage : AbstractStorage
{
    [Export] [NotNull] public EffectScenesStorage Effects { get; private set; }
    [Export] [NotNull] public EntityScenesStorage Entities { get; private set; }
    [Export] [NotNull] public ScreenScenesStorage Screens { get; private set; }
    [Export] [NotNull] public StateScenesStorage States { get; private set; }
}